Sixth International Conference on Advances in Computing, Electronics and Communication - ACEC 2017
Author(s) : CHORONG KIM , EUNJU PARK, HANKYU LIM, HEEJUN SHIN , JAEMIN JEONG , JUNHYUK HEO
Recently, competition games have increased in the game market and many of them charge additional fees due to limitations in their running environment because they are heavy with a large capacity. To solve this problem in this study, a 2D game was designed to give users goals to clear stages according to a story and to allow them feel the sense of achievement and fun. The game designed in this study is a 2D game that helps users relive stress while removing additional fees. This game offers simple operation method, various maps and designs, has no limitations to users, and allows them to get vicarious satisfaction.